Stewry is a farmer with somewhere to be and no intention of hurrying. You run, you collect coins, you read the street a half-second ahead of your feet — and that is the whole game. No timers shouting at you, no lives to lose, no store nagging for your attention.
It is built for the ten minutes you actually have. Pick it up on a phone on the bus, put it down mid-run, open it on a laptop later and carry on.
How it plays
Each of the five floors is an ever-growing street, generated as you go, so the layout ahead is never quite the one you memorised. Obstacles arrive in readable rhythms rather than gotchas; the difficulty comes from how long you can hold your attention, not from how fast you can react.
Controls stay deliberately thin — a swipe on a touchscreen, WASD on a keyboard, or a D-pad if you have one. Nothing to learn, nothing to rebind.
Built quietly, on purpose
Stewry uses low-poly 3D throughout. That is an aesthetic choice and a practical one: it keeps the frame rate steady on modest hardware, which is what a lot of people are actually playing on.
The ambient soundscape is part of the calm, but it is also entirely optional — music and effects each have their own switch, and muting them takes nothing away from the game.
Your data stays yours
There is no account to create and nothing to sign up for. Progress, settings and session data sync to the cloud anonymously — the data is never linked to your identity, and the link between it and your device is severed the moment you delete the game. We do not track players across apps or sell anything on.
If you would like data removed sooner than that, the data deletion request page explains how.
What is coming
Stewry is playable now and still growing. On the list:
- Speedrun modes with difficulty that climbs rather than plateaus
- More floors, and a wider vocabulary of obstacles per floor
- Health and item options, for players who want something to manage
- Player skins, so Stewry does not have to look like Stewry
Found a bug, or want to argue for one of these over the others? Tell us — the roadmap genuinely moves based on what players say.
Frequently asked
- Is Stewry free?
- Yes. Stewry is free to download and play on the Microsoft Store, and on itch.io it is pay-what-you-want, so you can take it for nothing or pay if you would like to. There are no adverts and no in-app purchases.
- What platforms does Stewry run on?
- Windows, Linux and Android. The Windows build is on the Microsoft Store, Windows and Linux builds are on itch.io, and the same game runs on a phone.
- Does Stewry need an account?
- No. There is no account to create and nothing to sign up for. Progress and settings sync anonymously against a random identifier that is not linked to your identity.
- How do you play Stewry?
- You guide a farmer down an endlessly generated street, collecting coins and dodging obstacles. Swipe on a touchscreen, use WASD on a keyboard, or a D-pad on a controller. There is nothing to learn and nothing to rebind.
- How many levels does Stewry have?
- Five floors. Each one is an ever-growing street that is generated as you run, so the layout ahead is never quite the one you memorised. More floors, speedrun modes and player skins are planned.
- Does Stewry track you or collect personal data?
- No. Stewry contains no advertising SDKs and does no cross-app tracking. It stores progress, settings and aggregated session data against an anonymous identifier, and uninstalling severs the link between that data and your device.
- Who made Stewry?
- Broken Umbrella Games, an independent studio founded by Afzaal Ahmad Zeeshan. The game is built in Unity using low-poly 3D so it stays smooth on modest hardware.