Devlog

Notes from the workbench

What we changed, what we got wrong, and why a decision went the way it did. Written as the work happens rather than polished afterwards.

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  1. Ten seconds to the main menu

    Stewry's launch was doing its four startup jobs one after another instead of all at once. Fixing that, and what a big screen and a controller found on the way.

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  2. A new home for the studio

    The site has moved off WordPress onto a static build — faster, cheaper to host, and finally able to describe the games properly.

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  3. Initial floor layouts are hardcoded

    The first stretch of every Stewry floor is hand-placed rather than generated — a deliberate compromise that makes the opening seconds readable.

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