Devlog
Notes from the workbench
What we changed, what we got wrong, and why a decision went the way it did. Written as the work happens rather than polished afterwards.
-
Ten seconds to the main menu
Stewry's launch was doing its four startup jobs one after another instead of all at once. Fixing that, and what a big screen and a controller found on the way.
Read the post → -
A new home for the studio
The site has moved off WordPress onto a static build — faster, cheaper to host, and finally able to describe the games properly.
Read the post → -
Initial floor layouts are hardcoded
The first stretch of every Stewry floor is hand-placed rather than generated — a deliberate compromise that makes the opening seconds readable.
Read the post →