<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Broken Umbrella Games — Devlog</title><description>Notes from building the games at Broken Umbrella Games.</description><link>https://brokenumbrellagames.com/</link><language>en</language><item><title>Ten seconds to the main menu</title><link>https://brokenumbrellagames.com/devlog/ten-seconds-to-the-main-menu/</link><guid isPermaLink="true">https://brokenumbrellagames.com/devlog/ten-seconds-to-the-main-menu/</guid><description>Stewry&apos;s launch was doing its four startup jobs one after another instead of all at once. Fixing that, and what a big screen and a controller found on the way.</description><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><author>Afzaal Ahmad Zeeshan</author></item><item><title>A new home for the studio</title><link>https://brokenumbrellagames.com/devlog/a-new-home-for-the-studio/</link><guid isPermaLink="true">https://brokenumbrellagames.com/devlog/a-new-home-for-the-studio/</guid><description>The site has moved off WordPress onto a static build — faster, cheaper to host, and finally able to describe the games properly.</description><pubDate>Mon, 28 Sep 2026 00:00:00 GMT</pubDate><author>Afzaal Ahmad Zeeshan</author></item><item><title>Initial floor layouts are hardcoded</title><link>https://brokenumbrellagames.com/devlog/initial-floor-layouts-are-hardcoded/</link><guid isPermaLink="true">https://brokenumbrellagames.com/devlog/initial-floor-layouts-are-hardcoded/</guid><description>The first stretch of every Stewry floor is hand-placed rather than generated — a deliberate compromise that makes the opening seconds readable.</description><pubDate>Tue, 16 Sep 2025 00:00:00 GMT</pubDate><author>Afzaal Ahmad Zeeshan</author></item></channel></rss>